Customizing Rebar objects
When customizing a Rebar
object, you will see the following
You have the possibility
to add a bitmap resource to each band so that its
image might be the background for the referred band. If so, the bitmap
must be an existing resource in the
of the Resource Editor. All bitmap resources being there will be
available in the
Rebar customizing window.
Each band may have an existing control assigned to it, but only for those controls being a child of the Rebar object. So, all child controls to be assigned to bands must be placed inside the Rebar object, as they will be the only available controls in the Child control combo box.
REMARKS: The index number for each band in a Rebar object is also its IDentifier. At run time, this IDentifier is used to identify the band for custom draw notification messages.
A child control can only be assigned to a band of the
object. At run time, all controls being a child of the Rebar
object, and not being
assigned to a band, will be hidden (not visible).